Patrin set out from Gemdeep, following a bit of information he was able to dig up from a library at the temple of Bahamut regading a long abandoned temple within the Evermire swamp, south of the city. Despite being raised along the outskirts of the swamp, he seldom had traveled deeper within, so once he had gone into deeper territory than he was accustomed to, he was ambushed by a small band of kobolds by falling into a deep pit trap. Realizing he needed to escape, he began searching within the pit. He quickly dicovered he was not alone in the pit, but rather, there was a human Bard also captured, by the name of Rothelle Donaria. Patrin quickly devised a plan to distract the guard dogs who were acting as sentries for the kobolds, by tossing them some of his trail rations. With the dogs neutralized, Patrin quickly scaled the wall, lowering a rope to the bard. The pair made short work of the kobolds from there.
Meanwhile, in the City state of Gemdeep, a young aspiring treasure hunter operating under the name ‘Light’ was meeting his soon to be patron, Loroma Rezea. Loroma is a prosperous merchant who specializes in ancient relics, both magical and mundane. Using his considerable influence and wealth, he buys information regarding ancient ruins, and organizes adventuring parties to infiltrate and reclaim anything lost within. He then sells the relics to his clients, and pays the adventuring parties a handsome commission. Because of the nature of his business, Loroma primarily operates only with agents that he has a long standing relationship with, however, becasue of Patrin’s recent discovery of the abandoned temple, and the recent misfortunes that his most trusted agents had met, he was forced to hire a new and untested agent. This new agent, a young but fierce Tiefling who commanded an impressive command of the dark arts came with impressive reccomendations, and so, he was hired to track the Dragonborn, gain his trust and infiltrate the temple with him.
Never one to take unecessary risks, Loroma sent one of his trusted spies, the changeling Lix, as an escort. Lix came to him from the streets, an orphan with a shadowy past, and skills almost unmatched on the streets. As well as being an accomplished infiltrator, a master of intrigue, and more dextrous than a hunting cat, Lix is a master of the light blade. She keeps dozens of Shruikens on her person, as well as a razor sharp dagger. She found herself indebted to Loroma years ago, and has kept a small room within his house.
Changeling and Tiefling, an unlikely pair, set out through the south gates of Gemdeep, intent on tracking the Dragonborn. The gods must have been smiling upon them, as the delay that Patrin found within the swamps allowed the pair to overtake him. They came upon him just as he was dispatching the last of the kobolds, and the four, after some brief introductions, interrogated the last of the Kobolds. It was discovered that the Kobolds had been sent by a great dragon from the southern forests, in order to track an advanced party that had been sent out. The kobold warleader had with him a map, though some squabbling over the map several days earlier had led to portions of it being burned out.
After some discussion, it was agreed upon that three had better chances of survival than one, and Patrin agreed to allow the pair of treasure hunters to accompany him. Truly he cared not a whit for the treasures that may be found within the lost temple, but rather, he was only questing for information regarding his lost tribe. The bard Rothelle, having had his taste of both adventure, and swamp travel took his leave of the group, though he bid them to call upon him should they return to Gemdeep. Using both his extensive naturecraft and his familiarity with the swamp, Patrin led the small group. It was not an easy journey, and not fraught without some degree of disaster. A disastourous ravine crossing led to a fierce but brief encounter with a devious choker, and crossing a slow moving river that contained any number of unknown predators were but two of the challenges that faced the adventurers.
Despite the challenges, the group managed to survive a full day of travel and exploration, and as dusk settled upon them, they happened upon a small swamp hut, lit amidst the haze by several low burning torches. Apprehensive, they lurked just outside the shadows of the hut conferring as to what they should do. Seemingly sensing the group just outside the border of her light, an elderly half-elf stepped out and called to the party, welcoming her to her home for a night of food and rest, and most importantly safety.
Reluctantly, the trio entered the hut, a small but comfortable home, filled with all manner of fetish, ungents and other curious. The Half-elf spoke little, but assured the group that she meant them no harm, and that they were safe within her walls. Indeed, she spoke as though she had thoroughly anticipated their arrival, and were glad that they had made it this far. She conferred with them on their burnt map, and plotted a direct course to their location, but as they began to question how she knew so much of them, she reached within a small pouch and produced a fine powder, which, after throwing it in the air above them, promptly put them down for the night. They awoke the next morning with both theirselves, and their belongings in tact, and a personal note to each of them containing details that were unnerving. After a short meal, the group departed back into the swamp, where they felt invigorated. After several uneventful hours of travel, the sounds of battle met their ears.
The group quickly broke to a run to investigate, and came upon a clearing in which severl Lizardfolk hunters stood over the dead body of a massive alligator. Several other lizardfolk bodies littered the area, and it seemed that even the ones standing hadnt escaped injury. Not wanting to battle once again, the Lizardfolk were guarded, but receptive to parlay. Negotiations were tense, but with Patrin translating, things were close to being peaceful until Light, in typical Tiefling fashion, lost patience and incited a battle. Things quickly turned poorly for the adventurers and just as all was about to be lost, a knight, Leoman Ryth, loyal follower of Bahamut came crashing through the clearing and assisted the brave heroes. Dispatching the remaining Lizardfolk, Leoman quickly set to healing the party, and formally introduced himself.
After spending some time with the temple in Gemdeep, Leoman felt that the temple within the city had lost the vision of Bahamut, and rather than battling the forces of evil directly, they concerned themselves with local politics, and while they did good work in helping the poor and sick, Leoman felt they should be more active in spreading the word of the Deity. After having learned of this once proud order of Dragon born warriors of Bahamut, the paladin decided to investigate the temple and try to bring it back to its former glory. Leoman led the party to what he had found to be the entrance to the temple. The entrance was little more than a large stone structure that decended underground. The doorway was a massive stone faced carving of a dragon rearing up behind a Dragonborn knight battling a Demon. Inscribed in Draconic along the bottom of the door read “Only those blessed with the gifts of Bahamut may enter”